Battle
System (¾Ô°«¨t²Î)
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Range¡G©M¼Ä¤Hªº¶ZÂ÷
HP(Hit Point)¡G¨¤¦âªºÅé¤O¼ÆÈ
MP(Mental Point)¡G¨¤¦âªººë¯«¤O¼ÆÈ
¤Hª«¥i¥HÂà´«¥Ñ¤H¤â±±¨î(Manual)/¥Ñ¹q¸£¦Û°Ê±±¨î(Auto)
ª±®a¥u»Ýn±±¨î¤@Ó¨¤¦â¾Ô°«¡A¥iÀH®É§ó§ï±±¨îªº¨¤¦â
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Guts(®ð¤O):¥ô¦ó¦æ°Ê³£·|®ø¯Ó Guts¡A®ø¯Ó¨ì0%®É¨¤¦â¤£¯à¬¡°Ê¡C(¤£¯à¬¡°Ê¤£µ¥©ó¤£¯à¾Ô°«)
¦b¾Ô°«¤¤¤£¦æ°Ê·|¦ÛµM¦^´_©Î³Q¼Ä¤Hªº§ðÀ»¤]·|¥OGuts¤W¤É
Protect(¨¾¿m¸n):Guts100%®É¡A±j§ðÀ»©M©G¯¾¨t¥H¥~ªº§ðÀ»§¹¥þ¨¾¿m
Counter Arua:Protectµo°Ê«á¡A¨Ï¥ÎªÌµo¥X½ÄÀ»ªi¥O¼Ä¤H¨ü¨ì¶Ë®`¡B®ðµ´©Î¥O¨Ï¥ÎªÌHP¦^´_ |
Heat Up Gauge:·íÀ»¤¤¼Ä¤HHeat Up¯à·½´Î«K·|¤W¤É¡A¦ý¾Ô°«¤¤³Q¼Ä¤HCritical Hit©Î¨Ï¥Î¡u°k¶]¡v«ü¥O¡AHeat
Up¯à·½´Î·|Åܦ^0¡A¦pªG¯à¥O¯à·½´Îºû«ù100%¨Ó§¹¦¨¾Ô°«¡A·|¥X²{BOUNS BATTLE ¡C¨ú¨M©óÃzº¡®Éªº°µªº°Ê§@¡G®z§ðÀ»¡÷¸gÅçÈ¢²¿¡F±j§ðÀ»¡÷¨ú±oª÷¿ú¢±¿¡F¨Ï¥ÎBattle
Skill¡÷³Ó§Q®É¦^´_¶q¤W¤É¡F¨Ï¥Î¯¾³¹³N¡÷¹D¨ã¨ú±o²v¤W¤É¡C
Chain:¥HHeat up Gauge100%ª¬ºA§¹¦¨¾Ô°«¡A«K·|¥X²{Chain¡C¦pªGHeat up Gauge¤@ª½¨S¦³Åܦ^
0¡AChainªº¼Æ¥Ø«K·|¤£Â_¼W¥[¡A¦b¾Ô°«¤¤±o¨ìªºBOUNS BATTLE¤]·|²Ö¿n¤U¨Ó¡C
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Back Step/Side Step:¾Ô°«¤¤«öµÛL2´w¦A©Ô«á§@¥XBack Step¡A«öµÛL2´w¦A«ö¥ª¥k´w§@¥XSide
Step¡A³o¨âӰʧ@¥i¥H°jÁ׼ĤHªº§ðÀ»¡C
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§ðÀ»¤À¬°®z§ðÀ»©M±j§ðÀ»¨âºØ¡G®z§ðÀ»(«ö¡³´w)³t«×¡A©R¤¤²v°ª¡F±j§ðÀ»(«ö¡Ñ´w)ªº«Â¤O´£¤É¼Æ¿¡A¦ý©Ò»Ý®É¶¡¸ûªø¡C¥k¤W¤èªºMapÅã¥Ü¼Ä¤H©M¤Hª«¦ì¸m¡GÂŦâªí¥Ü§Ú¤è¡A¬õ¦âªí¥Ü¼Ä¤è¡C§Ú¤èªº©Û¦¡(Battle
Skill)·|¦bµe±¤W¤è¥ÎÂŦâªí¥Ü¡A¼Ä¤èªº©Û¦¡¥Î¬õ¦âªí¥Ü¡C°Ñ¾Ô¤H¼Æ¥u¦³3¤H¡A¦b¾Ô³õ¤W¦³»Ùꪫ©M¤£¦P¦a§Î¡ASTAR OCEAN 3¬O±Ä¥Î¹ê®É¾Ô°«(Real
Time Battle)¡A¤£¬O¦æTrun¨î¡A¼Ä§Ú¬Û¤è·|¦P®É¦æ°Ê¡A¥u»Ýn«ö«ü©wªº«ö¶s«K¥i¥H¨Ï¥Î¥²±þ§Þ¡B¯¾³¹³N¡B¹D¨ã¦UºØ«ü¥O¡C
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Item
Creation
(³Ð³y¹D¨ã¨t²Î) |
SO3¨Ï¥Î¦³§O¥H©¹STAR OCEAN¨t¦Cªº¤è¦¡¶i¦æ³oÓ¨t²Î¡C
SO 3ªº Item Creation»Ýn¥ý´M§äCreator(³Ð³y¤Hû)©M¥L̥ߤU«´¬ù(ñ¬ù)¡C¤§«á¡A¦b¾¤H¤½·|(Guild)¸Ìµn°O¡A¨Ì¾Ú³Ð³y¤Hûªº±Mªø¤À°t¥L̶i¦æ¤£¦Pªº¶}µo¤u§@
¡C¤u³õ¬O¦³¾÷¯à¨î¡A¨Ò¦p®Æ²zªº¤u³õ¥u¯à¶i¦æ®Æ²z¤§¥Î¡A¤£¹L¤u³õ¥i¥H¥Î¿ú¥hÂX«Ø¡C·í¥L̳гy¥X·s¹D¨ã«á¡A¥i¥H¥Ó½Ð±M§QÅv¡A¸Óª««~¥X°â»ù´î§C¡C¦bTop
Menu(²M³æ)¤¤¿ï¨ú[µo©ú±¡³ø]¶µ¥Ø¡A¬ü¤Ö¤kWelch Vineyard(µØÅSªÛ.°ì¥§¤]¯S)·|¬°ª±ªÌ´£¨Ñ¦UºØ¦³ÃöItem Creationªº±¡³ø¡CItem
Creation¥H¹ê»Ú®É¶¡¶i¦æ¡Aª±ªÌ¥i¥H¦VCreator(³Ð³y¤Hû)µo¥X«ü¥Ü«á¡A¦w¤ß¶i¦æ®Èµ{¡C°£¦¹¤§¥~¡A¥Dn¨¤¦â¥i¥H©MCreator(³Ð³y¤Hû)²Õ¶¤¡A¤T¤H¬°¤@²Õ¡A³Ì¦h¤T²Õ(¦@9¤H)¦P®É¶i¦æItem
Creation¡C²Õû§¹¦¨«á¡A¥i¥H¿ï¾Ü¶}µo¤è°w(Plan)--ì³Ð©ÎRecipe«ü©w(§ï¨})¡C¶i¦æ¦UºØ Item Creation³£»Ýn¤@©w¼Æ¥Øªºª÷¿ú(Costs)¡A¦Ü©ó¦h¤Ö¦]¤H¦Ó²§¡C
Creator(³Ð³y¤Hû)¤@Äýªí
|
¦WºÙ |
¨³B¦ì¸m |
¤~¯à |
»Ýnªº¹D¨ã/ª÷¿ú |
Damda Mooda
|
Sealand |
®Æ²zLv 6
|
¾Kªï(¼Ä¤H±¼¤Uªº¹D¨ã) |
±þ¤H¼p®v
|
Sir Felious |
®Æ²zLv 75 |
¸U¯àµæ¤M(¦bGemity Cityªº°Ó©±ÁʤJ) |
Rigel |
Cirlsour |
®Æ²zLv 47 |
Golden Curry(¥ÎIC®Æ²z»s³y¥X¨Ó)
|
Mayu
|
Cirlsour Ruins |
®Æ²zLv 20 |
ªvÀø¤p¿ß(¥ÎIC²Ó¤u»s³y¥X¨Ó) |
Mackwell
|
Sealand Castle |
Áåª÷Lv 31
|
¹w¨¥®Ñ 1(¦b¸t·µªºÄ_½c¨ú±o) |
Misty Lear |
Bar Mountains |
Áåª÷Lv 50 |
»î¥É¥Û(¦bBar RuinsªºÄ_½c¨ú±o) |
Ansala |
Sealand Castle |
Áåª÷Lv 99 |
½åªÌ¥Û(¥ÎICÁåª÷»s³y¥X¨Ó) |
Eliza |
Sealand |
Áåª÷Lv 4 |
10000 Fol |
Starnice
|
Sir Felious |
²Ó¤uLv 20
|
©wDolphin(¦bDouglas´ËªLªºÄ_½c¨ú±o) |
Balbados
|
Mosel Sandhill |
²Ó¤uLv 37 |
oak Jewelry(Cirlsour Cave¤º¨Ï¥ÎVanish
Parts) |
Aqua&Evia |
Peterny |
²Ó¤uLv 49 |
20000 Fol |
Chiriko |
Sir Felious |
²Ó¤uLv 60 |
82000 Fol |
Milenya
|
Alias |
½Õ¦XLv 19
|
3200 Fol |
Gossam |
Peterny |
½Õ¦XLv 9 |
YªðÃÄ(¥ÎIC½Õ¦X»s³y¥X¨Ó) |
¥e¤R®vLouise |
Sir Felious |
½Õ¦XLv 98 |
90000 Fol |
Puffy |
¸Õ½m¿ò¸ñB5 |
½Õ¦XLv 57 |
¸U¯à¸Ñ¬r¾¯¸Õ§@Type(¸Õ½m¿ò¸ñ¦a¤U2¶¥) |
Boyd
|
Alias |
瑻vLv 95
|
§éÂ_ªºÅ]¼C(Bunny Race 100P§«~) |
Gusto |
Peterny |
瑻vLv 60 |
60000 Fol |
Grats |
Becquerel Mine |
瑻vLv 25 |
13500 Fol |
Lias |
Airyglyph |
瑻vLv 36 |
28000 Fol |
Mishell
|
Sealand |
°õµ§Lv 35
|
85000 Fol |
Cornelius |
Airyglyph |
°õµ§Lv 15 |
Sunriseµü¨å(Moon Base) |
½åªÌOsman |
Airyglyph |
°õµ§Lv 73 |
±MªùÂy©_ÃhºÃ®Ñ(¥ÎIC°õµ§»s³y¥X¨Ó) |
Noppen§BÀï |
Airyglyph«° |
°õµ§Lv 44 |
150000 Fol |
Vanilla
|
Urza Lave Cave |
¾÷±ñLv 32
|
30000 Fol
|
Meryl |
Peterny |
¾÷±ñLv 46 |
Dormela¤u¨ãSet(Sphere Corporation) |
µo©ú®aDejison |
¤ý³£Airyglyph |
¾÷±ñLv 6 |
¶Wµ´¯}ÃaUnit(¥ÎIC¾÷±ñ»s³y¥X¨Ó) |
Izak |
Sir Felious |
¾÷±ñLv65 |
»P¦Ì²úÅS¡B¤Ú§Q®³¡B¹F´µ¦Ú¥ß¤U«´¬ù¡A±o¨ì³]p¹Ï©MAI Clip*(ª`
1)«á¡A¨«ªñSir FeliousÃa¤Fªº¾÷±ñ¤H¡C |
(ª` 1)³]p¹Ï¨ú±o¤èªk¡Gªì¨ìSealandª½¨ì¨â°ê¶}¾Ô´Á¶¡¡A¨ì¥æ©ö³£¥«Peternyªº®ÈÀ]¤¤¡A®È¤H©Ô§ù¾|°Ý¸ô¡A
¿ï¡u«n¡v¡A¦bªe©¤§øAlias¦A¹J¤W¥L¿ï¡uªF¡v¥H¥~ªºµª®×¡A¦bAiryglyphªº®ÈÀ]¡A¿ï¡u¦æX¹Lxxxx¡v¡A©Ô§ù¾|¦bCirlsourªº°s§a¶}©±¡A±µ¨ü¸ô¦Ì®R¤¶²ÐÁʶR¥j©Çª«¥ó«á¡A¨ú±o³]p¹Ï¡C
AI Clip¨ú±o¤èªk¡G¦bSphere Corporation¥´ËBelial©MBeelzebul«á¡A¶i¤JBlair¶}µo«Ç»P§Q§Q¨È¹ï¸Ü«á¨ú±o
|
|
¤u©Ð(Factory)¤@Äýªí |
¦aÂI |
ªì´Á³]³Æ |
Airyglyph(¤ý³£¨È§Q§J§Q¤Ò) |
瑻v |
Cirlsour(Äq¤sÂí¥[¸ô¨F¨È)A |
®Æ²z ¡BÁåª÷¡B ½Õ¦X |
Cirlsour(Äq¤sÂí¥[¸ô¨F¨È)B |
²Ó¤u¡BÁëªv |
Peterny(¥æ©ö³£¥«¤ñ¯S¥§) |
®Æ²z |
Sealand(¸t¤ý³£´µ©Ô¯S) |
®Æ²z¡B²Ó¤u ¡B½Õ¦X |
Becquerel Mine(¤ñ¥j¸ôÄq¤s) |
Áëªv¡B¦X¦¨ |
Cirlsour Ruins(¥[¸ô¨F¨È×½m³õ)3F |
®Æ²z |
Shrine of Canan(¸t·µ¥d®³) |
Áåª÷¡B²Ó¤u¡BÁëªv |
Ancient Ruins of Mosel(»X¦è¸ô¥j¥N¿ò¸ñ) |
®Æ²z¡BÁåª÷¡B¾÷±ñ |
Bar Mountains(¤Ú¾|¤s¯ß) |
Áåª÷ |
Aquaelie(¾Ô°«Ä¥¨È¥j¨È¨Ì§Q) |
¶Ç°e¨ìPeternyªº¤u©Ð |
Moon Base(¤ë±°ò¦a) |
¶Ç°e¨ìPeternyªº¤u©Ð |
Recorder(½Ã¬P³£¥«§Qô¹F) |
¶Ç°e¨ìPeternyªº¤u©Ð |
¸Õ½m¿ò¸ñ |
°_ªì¦³»ô©Ò¦³³]³Æ¡A¤£¥ÎÂX«Ø |
*°£¶À¦â¤è®æªº¦a¤è¥i¥H½Õ°tCreator(³Ð³y¤Hû)¥~¡A¨ä¥L¦a¤è³£¨S¦³Creator¦s¦b¡A»Ýn¥Ñ¥Dn¨¤¦â¦Û¦æ¶i¦æ Item Creation |
Auto
Private Action
(¦Û°Ê¨p¤H¦æ°Ê) |
Private Action¬OSTAR OCEAN¨t¦Cªº3¤j¯S¦â¤§¤@¡C¦b¶i¤J§ø¸¨¡B«°Âí«e¡Aµe±·|¥X²{ Private
Actionªº¦r¼Ë¡A«ö¶s«á¦P¦ñ«K·|¤À¶}¦U¦Û¦æ°Ê¡C¥D¨¤¥i¥H³æ¿W©M¦P¦ñ¹ï¸Ü¡A¦³®É·|µo¥Í¤@¨Ç¨Æ¥ó¡CSTAR OCEAN 3¦P¼Ë©ÓÄ~³oÓ¨t²Î¡A¤£¹L¦³¤Ö³\¤£¦P¡G§¹¦¨¯S©wªº¨Æ¥ó«á¡A¥un¶i¤J§ø¸¨©Îµó¹DùØ«K·|¶i¦æPrivate
Action¡A¦]¦¹ºÙ¬°Auto Private Action [¦Û°Ê¨p¤H¦æ°Ê ]¡C¥D¨¤¥i¥H³æ¿W©M¦P¦ñ¹ï¸Ü¡A¦³®É·|µo¥Í¤@¨Ç¯S®í¨Æ±¡¡A¿ï¾Ü¤£¦Pªº¦^À³¡A¦P¦ñ¤]·|¦³¤£¦Pªº¤ÏÀ³¡A¹ï¥D¨¤(Fate)
ªº¦n·P«×¦]¦¹¦³©Ò§ïÅÜ¡C¦n·P«×¥Dn·|¼vÅT¨ì¾Ô°«®É¦P¦ñ¤§¶¡ªº¦æ¬°¡C ¨Ò¦p¡GÀu¥ý¬°¦n·P«×°ªªº¦P¦ñ¦^´_¡A¬Y¦P¦ñ¾Ô°«¤£¯à®É¡A¹ï¨º¤H¦n·P«×°ªªº¦P¦ñ·|¼««ã¡A§ðÀ»¤O´£¤É¡C¦n·P«×ªº°ª§C¬O·|¹³¤W¤@¶°(SO2)¤@¼Ë¼vÅT¨ì¹CÀ¸ªºµ²§½(Ending)¡A¦]¦¹·Q¬Ý»ô©Ò¦³Ending¡A´Nn¹Á¸Õ©M¤£¦Pªº¦P¦ñ«Ø¥ß¨}¦nÃö«Y¡C |
Vanish
Parts(®ø·À³¡¥ó¨t²Î) |
¦b°g®c»Pª©¹Ïµe±¤º¶i¦æªº°Ê§@¡CÀò±o¯S®í¹D¨ã(Vanish Bomb¡BVanish Hammer¡BVanish Ring)«á,¥i®ø·Àªºª«¥ó·|³Qºñ¦â®Ø¬[¥]³ò¡C«ö¡³Áä¨M©w®ø·À¡A«ö¡¼¨ú®ø¡A«öSELECTÁäRetry(«¸Õ)¡C§â»Ùꪫ®ø·À«á¡Aµe±·|¥X²{´¹¥Û¡C¤£¹L¶i¦æVanish
Partsªº®ÉÔ¡A¸I¨ìÃz¯}®É©Ò²£¥Í¥X¨Óªº¸H¤ù¡A·|³Q¶Ç°e¦^°g®cªº¤J¤f¡A¦]¦¹¥²¶·¤p¤ß°jÁ×Ãz¯}®É©Ò²£¥Í¥X¨Óªº¸H¤ù¡CVanish Bomb®ø·À¦B¶ô¡FVanish
Hammer®ø·ÀÀð¾À¡FVanish Ring®ø·À©Ò¦³ª«¥ó¡C
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Status
Skill(ª¬ºA§Þ¯à)
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ª±ªÌ¥i¥H¦]À³¤£¦P»Ýn³z¹L¤À°tSkill Point(SP)´£¤É¦U¶µStatus Skillªºµ¥¯Å(Lv)¡C
¥Í©R¤O
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¼vÅT³Ì°ªHP¼ÆÈ¡AHP§Cªº¦P¦ñ¥²n´£¤ÉªºStatus Skill |
ºë¯«¤O
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¼vÅT³Ì°ªMP¼ÆÈ¡A¯¾³¹³N¤h¥²n´£¤ÉªºStatus Skill |
§ðÀ»³N
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¼vÅT¨¤¦âªº§ðÀ»§P¤ÀÂ_¤O¡ALv°ªªº®ÉÔ¡A¥i¥H°µ¥X§ó¦³®Äªº§ðÀ» |
¨£¤Á
|
¼vÅT¨¤¦âªº¨¾¿m§P¤ÀÂ_¤O¡ALv°ªªº®ÉÔ¡A¼Ä¤H¶i¦æ¤p§ðÀ»®É·|¨Ï¥ÎProtect(¨¾¿m¸n) |
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Tactical
Skill(§Þ³N©Ê§Þ¯à) |
©M¾Ô°«¦³Ãöªº¯S®í§Þ¯à¡A¥H¾Ô³N©Ê¬°¥D¡A¥i¦b¾Ô°«¤¤ªº¿ï³æ¿ï¨úT.Skill¨Ï¥Î
¬D¼·
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¨Ï¼Ä¤H¨«ªñ¦Û¤vªº§Þ¯à |
Enemy Search
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½Õ¬d¼Ä¤Hªº¯à¤OÈ¡AÀ»Ë¥¦«á¥i¯à±o¨ìªº¹D¨ã (¤£¥i¥H¬Ý¨ìBossªºHP&MP) |
Berserk
|
´î§C¦Û¤vªº¨¾¿m¤O 80%¡A´£¤É§ðÀ»¤O30%¡AGUTS®ø¯Ó¶q´î¥b |
צæ
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¦b¾Ô°«¤¤GUTS®ø¯Ó¶q¼W¥[ 3¿¡A¾Ô°««á¥i±o¨ìªº¸gÅçȼW¥[ 40% |
C.A. Select
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¿ï¾Üµo¥XCounter Aura(C.A.)ªº¤è¦V»PÃþ«¬¡A¤@¦@ 7
ºØ |
Balance Condition
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¿ï¾Ü´î§CHP©ÎMP·l¶Ëµ{«×¡A¥i¦b¾Ô°«¤¤½Õ¸` |
Cure Condition
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´î§C¨¾¿m¤O70%¨Ó´î§C¥X²{¤¤¬r¡B³Â·ô¡B¥Û¤Æ¡Báµ²¡B®ðµ´µ¥²§±`ª¬ºAªº¾÷·| |
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