Battle System (¾Ô°«¨t²Î)

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MP(Mental Point)¡G¨¤¦âªººë¯«¤O¼Æ­È

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Guts(®ð¤O):¥ô¦ó¦æ°Ê³£·|®ø¯Ó Guts¡A®ø¯Ó¨ì0%®É¨¤¦â¤£¯à¬¡°Ê¡C(¤£¯à¬¡°Ê¤£µ¥©ó¤£¯à¾Ô°«)
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Protect(¨¾¿m¸n):Guts100%®É¡A±j§ðÀ»©M©G¯¾¨t¥H¥~ªº§ðÀ»§¹¥þ¨¾¿m
Counter Arua:Protectµo°Ê«á¡A¨Ï¥ÎªÌµo¥X½ÄÀ»ªi¥O¼Ä¤H¨ü¨ì¶Ë®`¡B®ðµ´©Î¥O¨Ï¥ÎªÌHP¦^´_

Heat Up Gauge:·íÀ»¤¤¼Ä¤HHeat Up¯à·½´Î«K·|¤W¤É¡A¦ý¾Ô°«¤¤³Q¼Ä¤HCritical Hit©Î¨Ï¥Î¡u°k¶]¡v«ü¥O¡AHeat Up¯à·½´Î·|Åܦ^0¡A¦pªG¯à¥O¯à·½´Îºû«ù100%¨Ó§¹¦¨¾Ô°«¡A·|¥X²{BOUNS BATTLE ¡C¨ú¨M©óÃzº¡®Éªº°µªº°Ê§@¡G®z§ðÀ»¡÷¸gÅç­È¢²­¿¡F±j§ðÀ»¡÷¨ú±oª÷¿ú¢±­¿¡F¨Ï¥ÎBattle Skill¡÷³Ó§Q®É¦^´_¶q¤W¤É¡F¨Ï¥Î¯¾³¹³N¡÷¹D¨ã¨ú±o²v¤W¤É¡C
Chain:¥HHeat up Gauge100%ª¬ºA§¹¦¨¾Ô°«¡A«K·|¥X²{Chain¡C¦pªGHeat up Gauge¤@ª½¨S¦³Åܦ^ 0¡AChainªº¼Æ¥Ø«K·|¤£Â_¼W¥[¡A¦b¾Ô°«¤¤±o¨ìªºBOUNS BATTLE¤]·|²Ö¿n¤U¨Ó¡C

Back Step/Side Step:¾Ô°«¤¤«öµÛL2´w¦A©Ô«á§@¥XBack Step¡A«öµÛL2´w¦A«ö¥ª¥k´w§@¥XSide Step¡A³o¨â­Ó°Ê§@¥i¥H°jÁ׼ĤHªº§ðÀ»¡C

§ðÀ»¤À¬°®z§ðÀ»©M±j§ðÀ»¨âºØ¡G®z§ðÀ»(«ö¡³´w)³t«×¡A©R¤¤²v°ª¡F±j§ðÀ»(«ö¡Ñ´w)ªº«Â¤O´£¤É¼Æ­¿¡A¦ý©Ò»Ý®É¶¡¸ûªø¡C¥k¤W¤èªºMapÅã¥Ü¼Ä¤H©M¤Hª«¦ì¸m¡GÂŦâªí¥Ü§Ú¤è¡A¬õ¦âªí¥Ü¼Ä¤è¡C§Ú¤èªº©Û¦¡(Battle Skill)·|¦bµe­±¤W¤è¥ÎÂŦâªí¥Ü¡A¼Ä¤èªº©Û¦¡¥Î¬õ¦âªí¥Ü¡C°Ñ¾Ô¤H¼Æ¥u¦³3¤H¡A¦b¾Ô³õ¤W¦³»Ùꪫ©M¤£¦P¦a§Î¡ASTAR OCEAN 3¬O±Ä¥Î¹ê®É¾Ô°«(Real Time Battle)¡A¤£¬O¦æTrun¨î¡A¼Ä§Ú¬Û¤è·|¦P®É¦æ°Ê¡A¥u»Ý­n«ö«ü©wªº«ö¶s«K¥i¥H¨Ï¥Î¥²±þ§Þ¡B¯¾³¹³N¡B¹D¨ã¦UºØ«ü¥O¡C

Item Creation (³Ð³y¹D¨ã¨t²Î)

SO3¨Ï¥Î¦³§O¥H©¹STAR OCEAN¨t¦Cªº¤è¦¡¶i¦æ³o­Ó¨t²Î¡C
SO 3ªº Item Creation»Ý­n¥ý´M§äCreator(³Ð³y¤H­û)©M¥L­Ì¥ß¤U«´¬ù(ñ¬ù)¡C¤§«á¡A¦b¾¤H¤½·|(Guild)¸Ìµn°O¡A¨Ì¾Ú³Ð³y¤H­ûªº±Mªø¤À°t¥L­Ì¶i¦æ¤£¦Pªº¶}µo¤u§@ ¡C¤u³õ¬O¦³¾÷¯à­­¨î¡A¨Ò¦p®Æ²zªº¤u³õ¥u¯à¶i¦æ®Æ²z¤§¥Î¡A¤£¹L¤u³õ¥i¥H¥Î¿ú¥hÂX«Ø¡C·í¥L­Ì³Ð³y¥X·s¹D¨ã«á¡A¥i¥H¥Ó½Ð±M§QÅv¡A¸Óª««~¥X°â»ù´î§C¡C¦bTop Menu(²M³æ)¤¤¿ï¨ú[µo©ú±¡³ø]¶µ¥Ø¡A¬ü¤Ö¤kWelch Vineyard(µØÅSªÛ.°ì¥§¤]¯S)·|¬°ª±ªÌ´£¨Ñ¦UºØ¦³ÃöItem Creationªº±¡³ø¡CItem Creation¥H¹ê»Ú®É¶¡¶i¦æ¡Aª±ªÌ¥i¥H¦VCreator(³Ð³y¤H­û)µo¥X«ü¥Ü«á¡A¦w¤ß¶i¦æ®Èµ{¡C°£¦¹¤§¥~¡A¥D­n¨¤¦â¥i¥H©MCreator(³Ð³y¤H­û)²Õ¶¤¡A¤T¤H¬°¤@²Õ¡A³Ì¦h¤T²Õ(¦@9¤H)¦P®É¶i¦æItem Creation¡C²Õ­û§¹¦¨«á¡A¥i¥H¿ï¾Ü¶}µo¤è°w(Plan)--­ì³Ð©ÎRecipe«ü©w(§ï¨})¡C¶i¦æ¦UºØ Item Creation³£»Ý­n¤@©w¼Æ¥Øªºª÷¿ú(Costs)¡A¦Ü©ó¦h¤Ö¦]¤H¦Ó²§¡C


Creator(³Ð³y¤H­û)¤@Äýªí
¦WºÙ ¨­³B¦ì¸m ¤~¯à »Ý­nªº¹D¨ã/ª÷¿ú
Damda Mooda
Sealand
®Æ²zLv 6
¾Kªï(¼Ä¤H±¼¤Uªº¹D¨ã)
±þ¤H¼p®v
Sir Felious ®Æ²zLv 75 ¸U¯àµæ¤M(¦bGemity Cityªº°Ó©±ÁʤJ)
Rigel Cirlsour ®Æ²zLv 47
Golden Curry(¥ÎIC®Æ²z»s³y¥X¨Ó)
Mayu
Cirlsour Ruins ®Æ²zLv 20 ªvÀø¤p¿ß(¥ÎIC²Ó¤u»s³y¥X¨Ó)
Mackwell
Sealand Castle
Áåª÷Lv 31
¹w¨¥®Ñ 1(¦b¸t·µªºÄ_½c¨ú±o)
Misty Lear Bar Mountains Áåª÷Lv 50 »î¥É¥Û(¦bBar RuinsªºÄ_½c¨ú±o)
Ansala Sealand Castle Áåª÷Lv 99 ½åªÌ¥Û(¥ÎICÁåª÷»s³y¥X¨Ó)
Eliza Sealand Áåª÷Lv 4 10000 Fol
Starnice
Sir Felious
²Ó¤uLv 20
­­©wDolphin(¦bDouglas´ËªLªºÄ_½c¨ú±o)
Balbados
Mosel Sandhill ²Ó¤uLv 37 oak Jewelry(Cirlsour Cave¤º¨Ï¥ÎVanish Parts)
Aqua&Evia Peterny ²Ó¤uLv 49 20000 Fol
Chiriko Sir Felious ²Ó¤uLv 60 82000 Fol
Milenya
Alias
½Õ¦XLv 19
3200 Fol
Gossam Peterny ½Õ¦XLv 9 ­YªðÃÄ(¥ÎIC½Õ¦X»s³y¥X¨Ó)
¥e¤R®vLouise Sir Felious ½Õ¦XLv 98 90000 Fol
Puffy ¸Õ½m¿ò¸ñB5 ½Õ¦XLv 57 ¸U¯à¸Ñ¬r¾¯¸Õ§@Type(¸Õ½m¿ò¸ñ¦a¤U2¶¥)
Boyd
Alias
瑻vLv 95
§éÂ_ªºÅ]¼C(Bunny Race 100P§«~)
Gusto Peterny 瑻vLv 60 60000 Fol
Grats Becquerel Mine 瑻vLv 25 13500 Fol
Lias Airyglyph 瑻vLv 36 28000 Fol
Mishell
Sealand
°õµ§Lv 35
85000 Fol
Cornelius Airyglyph °õµ§Lv 15 Sunriseµü¨å(Moon Base)
½åªÌOsman Airyglyph °õµ§Lv 73 ±MªùÂy©_ÃhºÃ®Ñ(¥ÎIC°õµ§»s³y¥X¨Ó)
Noppen§BÀï Airyglyph«° °õµ§Lv 44 150000 Fol
Vanilla
Urza Lave Cave
¾÷±ñLv 32
30000 Fol
Meryl Peterny ¾÷±ñLv 46 Dormela¤u¨ãSet(Sphere Corporation)
µo©ú®aDejison ¤ý³£Airyglyph ¾÷±ñLv 6 ¶Wµ´¯}ÃaUnit(¥ÎIC¾÷±ñ»s³y¥X¨Ó)
Izak Sir Felious ¾÷±ñLv65 »P¦Ì²úÅS¡B¤Ú§Q®³¡B¹F´µ¦Ú¥ß¤U«´¬ù¡A±o¨ì³]­p¹Ï©MAI Clip*(ª` 1)«á¡A¨«ªñSir FeliousÃa¤Fªº¾÷±ñ¤H¡C
(ª` 1)³]­p¹Ï¨ú±o¤èªk¡Gªì¨ìSealandª½¨ì¨â°ê¶}¾Ô´Á¶¡¡A¨ì¥æ©ö³£¥«Peternyªº®ÈÀ]¤¤¡A®È¤H©Ô§ù¾|°Ý¸ô¡A ¿ï¡u«n¡v¡A¦bªe©¤§øAlias¦A¹J¤W¥L¿ï¡uªF¡v¥H¥~ªºµª®×¡A¦bAiryglyphªº®ÈÀ]¡A¿ï¡u¦æX¹Lxxxx¡v¡A©Ô§ù¾|¦bCirlsourªº°s§a¶}©±¡A±µ¨ü¸ô¦Ì®R¤¶²ÐÁʶR¥j©Çª«¥ó«á¡A¨ú±o³]­p¹Ï¡C
AI Clip¨ú±o¤èªk¡G¦bSphere Corporation¥´­ËBelial©MBeelzebul«á¡A¶i¤JBlair¶}µo«Ç»P§Q§Q¨È¹ï¸Ü«á¨ú±o
¤u©Ð(Factory)¤@Äýªí
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Airyglyph(¤ý³£¨È§Q§J§Q¤Ò) Áëªv
Cirlsour(Äq¤sÂí¥[¸ô¨F¨È)A ®Æ²z ¡BÁåª÷¡B ½Õ¦X
Cirlsour(Äq¤sÂí¥[¸ô¨F¨È)B ²Ó¤u¡BÁëªv
Peterny(¥æ©ö³£¥«¤ñ¯S¥§) ®Æ²z
Sealand(¸t¤ý³£´µ©Ô¯S) ®Æ²z¡B²Ó¤u ¡B½Õ¦X
Becquerel Mine(¤ñ¥j¸ôÄq¤s) Áëªv¡B¦X¦¨
Cirlsour Ruins(¥[¸ô¨F¨È­×½m³õ)3F ®Æ²z
Shrine of Canan(¸t·µ¥d®³) Áåª÷¡B²Ó¤u¡BÁëªv
Ancient Ruins of Mosel(»X¦è¸ô¥j¥N¿ò¸ñ) ®Æ²z¡BÁåª÷¡B¾÷±ñ
Bar Mountains(¤Ú¾|¤s¯ß) Áåª÷
Aquaelie(¾Ô°«Ä¥¨È¥j¨È¨Ì§Q) ¶Ç°e¨ìPeternyªº¤u©Ð
Moon Base(¤ë­±°ò¦a) ¶Ç°e¨ìPeternyªº¤u©Ð
Recorder(½Ã¬P³£¥«§Q­ô¹F) ¶Ç°e¨ìPeternyªº¤u©Ð
¸Õ½m¿ò¸ñ °_ªì¦³»ô©Ò¦³³]³Æ¡A¤£¥ÎÂX«Ø
*°£¶À¦â¤è®æªº¦a¤è¥i¥H½Õ°tCreator(³Ð³y¤H­û)¥~¡A¨ä¥L¦a¤è³£¨S¦³Creator¦s¦b¡A»Ý­n¥Ñ¥D­n¨¤¦â¦Û¦æ¶i¦æ Item Creation
Auto Private Action (¦Û°Ê¨p¤H¦æ°Ê)
Private Action¬OSTAR OCEAN¨t¦Cªº3¤j¯S¦â¤§¤@¡C¦b¶i¤J§ø¸¨¡B«°Âí«e¡Aµe­±·|¥X²{ Private Actionªº¦r¼Ë¡A«ö¶s«á¦P¦ñ«K·|¤À¶}¦U¦Û¦æ°Ê¡C¥D¨¤¥i¥H³æ¿W©M¦P¦ñ¹ï¸Ü¡A¦³®É·|µo¥Í¤@¨Ç¨Æ¥ó¡CSTAR OCEAN 3¦P¼Ë©ÓÄ~³o­Ó¨t²Î¡A¤£¹L¦³¤Ö³\¤£¦P¡G§¹¦¨¯S©wªº¨Æ¥ó«á¡A¥u­n¶i¤J§ø¸¨©Îµó¹DùØ«K·|¶i¦æPrivate Action¡A¦]¦¹ºÙ¬°Auto Private Action [¦Û°Ê¨p¤H¦æ°Ê ]¡C¥D¨¤¥i¥H³æ¿W©M¦P¦ñ¹ï¸Ü¡A¦³®É·|µo¥Í¤@¨Ç¯S®í¨Æ±¡¡A¿ï¾Ü¤£¦Pªº¦^À³¡A¦P¦ñ¤]·|¦³¤£¦Pªº¤ÏÀ³¡A¹ï¥D¨¤(Fate) ªº¦n·P«×¦]¦¹¦³©Ò§ïÅÜ¡C¦n·P«×¥D­n·|¼vÅT¨ì¾Ô°«®É¦P¦ñ¤§¶¡ªº¦æ¬°¡C ¨Ò¦p¡GÀu¥ý¬°¦n·P«×°ªªº¦P¦ñ¦^´_¡A¬Y¦P¦ñ¾Ô°«¤£¯à®É¡A¹ï¨º¤H¦n·P«×°ªªº¦P¦ñ·|¼««ã¡A§ðÀ»¤O´£¤É¡C¦n·P«×ªº°ª§C¬O·|¹³¤W¤@¶°(SO2)¤@¼Ë¼vÅT¨ì¹CÀ¸ªºµ²§½(Ending)¡A¦]¦¹·Q¬Ý»ô©Ò¦³Ending¡A´N­n¹Á¸Õ©M¤£¦Pªº¦P¦ñ«Ø¥ß¨}¦nÃö«Y¡C
Vanish Parts(®ø·À³¡¥ó¨t²Î)

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Status Skill(ª¬ºA§Þ¯à)
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Tactical Skill(§Þ³N©Ê§Þ¯à)
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Enemy Search
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C.A. Select
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Balance Condition
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Cure Condition
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